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LIAM RECKZIEGELEngineer / builder / curious person
ENGINEER & INDEPENDENT BUILDER / LOS ANGELES

Making the complex feel human.

I'm Liam. I build software for complicated, consequential things, from space systems and climate evidence to consumer products and a few ideas made just for fun.

A portfolio, field notebook & collection of experiments EST. IN PROGRESS
01 / SYSTEMS ENGINEERING

Software for decisions that matter.

Spacecraft risk, engineering quality, and legible system health.

VIEW WORK
01 / SELECTED WORK

Things I've made.

Some for teams, some for the world, some simply because I couldn't stop thinking about them.

Senior software engineer / Jan 2026 - PresentSpace & insurance

Charter Space

Building tools that turn complex engineering and space-system data into clearer signals for quality, collaboration, and risk assessment.

Systems designFull-stackEngineering leadership
Case study ↗
Personal research / In developmentEarth observation

TerraTrace

Exploring how satellite imagery can make post-fire vegetation change more legible, while keeping uncertainty, comparisons, and limitations in view.

GeospatialRemote sensingEvidence systems
Ask about it ↗
Independent product / 2026Play & interaction

This Might Be Fun

Three little daily word games. An experiment in building something delightful, keeping it simple, and watching how people actually play.

Indie productGame designReact
Play the games ↗
Founding full-stack engineer / 2025Mobile products

TOUT Technologies

Helping take a struggling React Native app to its first stable alpha, with a clearer architecture and observability that made problems easier to diagnose.

React NativeApp rescueObservability
Case study ↗

HELPAR

Head of Engineering for a multi-tenant NFC platform and its move to a Next.js monorepo.

Case study ↗

Lumenaut Studio

Independent engineering and product work for founders, creators, and ambitious small teams. The studio side of the story, separate from my engineering career.

VISIT STUDIO ↗

02 / HOW I THINK

A little about the way I approach ambitious work, ambiguous problems, and interfaces that have to communicate clearly.

Great software doesn't hide complexity. It makes complexity understandable.
01 / RIGOR

Build to be trusted.

Clear assumptions, thoughtful failure modes, and systems that can be inspected instead of merely believed.

02 / CRAFT

Make the hard feel easy.

Interfaces should help someone understand and act, not simply admire the engineering behind them.

03 / CURIOSITY

Follow the interesting questions.

Space, ecology, playful products, and writing belong together when you care about how the world works.

04 / THE PERSON

I'm interested in the places where technology meets the actual world.

My background runs from copywriting and creative work into full-stack software engineering, founding-stage products, and systems for complex real-world domains. I like translating difficult problems into experiences people can actually use.

Outside client and company work, I build small products, experiment with geospatial tools, write about technology, and occasionally get carried away with a strange idea. This is where those threads meet.

05 / NEXT CONVERSATION

Let's build
something good.

Hiring for an engineering role? Working on a hard, interesting product? Want to compare notes? There's a route for all three.

Start a conversation